I thought this game was great. I loved the graphic style and your music selection was great. Did you make that yourself? The power ups were a good touch too. I found the double jump and the wall jump, i don't know if there were any others. Using those features accessed other areas of the map and it was fun exploring everywhere. The engine was solid too. The only thing I'd maybe like to see change was the camera. It was cool how the camera scrolled to another portion of the map when you went off screen, kind of like zelda, however it was hard to see what was below or above you when you made jumps. Good job overall though!
eh its okay
I love the graphics and the feel to the game, its just the the controls are WAY to sensitive. You barely touch the arrow keys and you fly off into some spikes... it was really frustrating.
its okay for your first game. It was a little buggy such as dropping pumpkins outside your walking range so you cant catch them. I just noticed that you could click on the pumpkins to receive points. I feel that totally ruined the game and made walking around pointless. I was able to get up to 370 by just clicking on them without moving... Try to balance the game next time. Also sometimes spiders would spawn on top of the pumpkins which would mess you up.
Thank you for your review Sumo :)
Yes that is a small bug, when the pumpkin gets beside the gravestone.. But that is why you can use the mouse as well.. The same with the spiders on top of the pumpkins, you can easily click it, but it messes up your hand-eye coordination and possibly your game :) And it says in the instructions that you can use the mouse ;)
Thank you for playing my game Sumo :)
A little buggy
The game was okay. I like how you incorporated the flashlight into your game, it was a neat effect. Mind explaining how you achieved that without the add and subtract ink effects? I felt like parts of the game was really buggy though. Especially with the sight from the cameras. You should have a line of sight engine for the cameras drawing lines between them and the player and testing to see if they see the player with nothing obstructing between the lines while in the right measure of degrees. This line would stretch the Xscale to be the distance between them using the distance formula: Square root of X2-X1^2 + Y2-Y1^2. Just like your "objective" line :) sometimes it would see you and sometimes it wouldn't. Also in the second or third level i tried to hind behind the pillars but the camera still saw me, so it was kind of pointless. Try to add more stealth in the missions, maybe having the enemies being able to hear your footsteps and turn around if you're close near them. Overall it was a decent game, but there's always room for improvement :D
Thanks alot for your review, well I'm very used to MMF2 developer and using alpha channels so I got a bit of difficulity on making it in tgf2, but yeah, I kind of finished the game in a hurry being scared of not finishing in the competition,
the usual line of ight I do is the same as my "objective" engine, but a bit laggy if I add many as it's not HWA , this style:
- Set Xscale of"LoSPixel" to Distance(LoSPixel, Target, quality 0) (Direction calculator event)
- Set Angle of"LoSPixel" to Angle(LoSPixel, Target, quality 0) (Direction calculator event)
thanks much :D
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