A little buggy
The game was okay. I like how you incorporated the flashlight into your game, it was a neat effect. Mind explaining how you achieved that without the add and subtract ink effects? I felt like parts of the game was really buggy though. Especially with the sight from the cameras. You should have a line of sight engine for the cameras drawing lines between them and the player and testing to see if they see the player with nothing obstructing between the lines while in the right measure of degrees. This line would stretch the Xscale to be the distance between them using the distance formula: Square root of X2-X1^2 + Y2-Y1^2. Just like your "objective" line :) sometimes it would see you and sometimes it wouldn't. Also in the second or third level i tried to hind behind the pillars but the camera still saw me, so it was kind of pointless. Try to add more stealth in the missions, maybe having the enemies being able to hear your footsteps and turn around if you're close near them. Overall it was a decent game, but there's always room for improvement :D